Emotional Attachments for Story Construction in Virtual Game Worlds
نویسنده
چکیده
In the virtual game world prototype World of Minds that uses the Mind Module, a semi-autonomous agent architecture, the notion of sentiments, or emotional attachments between objects, is what constitutes the deep structure in the game world. In this paper a play test is presented where sentiments are instantiated in three different ways; randomly, by choice of the player and through interaction. The test indicates that the sentiments that are instantiated through interaction between entities in the world are those that create meaning for they players of a quality that would be useful for the co-creation of narrative potential in virtual game worlds.
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تاریخ انتشار 2009